
export enum EStatus {
    Invalid,   //初始状态
    Success,   //成功
    Failure,   //失败
    Running,   //运行
    Aborted,   //终止
}

export enum EActionMode {
    Attack,    //攻击
    Patrol,    //巡逻
    Runaway,   //逃跑
}

export enum EConditionMode {
    IsSeeEnemy,   //看到敌人
    IsHealthLow,  //健康低下
    IsEnemyDead,  //敌人死亡
}

export enum EPolicy {
    RequireOne,
    RequireAll,
};